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  4. Videojuegos y [para]traducción: aproximación a la práctica localizadora
Videojuegos y [para]traducción: aproximación a la práctica localizadora
Videojuegos y [para]traducción: aproximación a la práctica localizadora
Software Engineering

Videojuegos y [para]traducción: aproximación a la práctica localizadora

by Ramón Méndez González, José Ramón Calvo Ferrer · Editorial Comares · tapa blanda · ISBN 9788490456255

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Videojuegos y [para]traducción: aproximación a la práctica localizadora
Videojuegos y [para]traducción: aproximación a la práctica localizadora
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Product details

Author: Ramón Méndez González, José Ramón Calvo Ferrer
ISBN: 9788490456255
Publisher: Editorial Comares
Language: Spanish
Format: tapa blanda
Release date: 2/1/2018
Pages: 232 pages
Dimensions: 24 x 17 x 1.4 cm
Weight: 400 g
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Synopsis of Videojuegos y [para]traducción: aproximación a la práctica localizadora

«Videojuegos y [para]traducción: aproximación a la práctica localizadora» is the study by Ramón Méndez González and José Ramón Calvo Ferrer, in paperback.

Academic work on video game localisation, a growing field in the industry. It covers theory (definition, history, process phases, stakeholders) and practice: how to tackle the textual elements (subtitling, dubbing, in-game) and paratextual elements (manuals, legal texts, guides, advertising) of the localiser's work.

First edition published by Editorial Comares in 2018, in Spanish, with 232 pages and dimensions of 17 x 24 cm.

For translation students who want to get started in video game localisation and for industry professionals seeking a supporting work.



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