
by Eric Lengyel · Terathon Software LLC · tapa dura · ISBN 9798985358216
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This book is the second volume in the Foundations of Game Engine Development series and explores the subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. Includes discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.