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Mathematics for 3D Game Programming and Computer Graphics
Mathematics for 3D Game Programming and Computer Graphics
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Mathematics for 3D Game Programming and Computer Graphics

by Eric Lengyel · Charles River Media · tapa dura · 382 pages

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Pages: 382 pagesAuthor: Eric LengyelPublisher: Charles River MediaFormat: tapa duraLanguage: enRelease date: 18/12/2001ISBN: ISBN 9781584500377

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Synopsis of Mathematics for 3D Game Programming and Computer Graphics

Este libro ilustra los conceptos matemáticos que un desarrollador de juegos necesitaría para desarrollar un motor 3D de calidad profesional. Aunque el libro está orientado a aplicaciones en el desarrollo de juegos, muchos de los temas atraen a intereses generales en gráficos 3D. Comienza en un nivel bastante básico en áreas como la geometría vectorial y el álgebra lineal, y luego avanza a temas más avanzados en 3D.



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About the author

Eric Lengyel

Eric Lengyel

Eric Lengyel is a computer scientist specializing in computer graphics, game engine development, and geometric algebra. He holds a Ph.D. in computer science from the University of California, Davis and a master's degree in mathematics from Virginia Tech, where he also competed in cross-country and track and field.

Since 199814 titles published28 writing
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