
by Esteban Vázquez Cano, Mª Luisa Sevillano García · McGraw-Hill Interamericana de España S.L. · tapa blanda · ISBN 9788448624491

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This book, titled 'Gamification in the Classroom', explores the application of game mechanics in educational settings. It offers playful experiences and analyzes the scientific principles of gamification from the perspective of neuroeducation. It includes practical case studies, such as the use of 'escape rooms', Minecraft, and Scratch in primary education, as well as gamification-based projects for the development of computational thinking and sustainability. Aimed at educators and students interested in innovating in the classroom.
